Rise of the Death Seekers – Discovering The Artifact

Mission 1 – Discovering The Artifact

While on patrol the Death Seekers identify Mechanicus forces in the valley. Irascus wonders how this can be, the Astra Militarum presence on this world is barely enough to warrant large scale combat. They must know about the artifact. He must obtain this relic before the imperial forces can capture it!

Opening Wide Shot

 

The mechanicum were already moving as the Death Seekers entered the valley. Quickly and without warning, a Dunecrawler opened fire but the neutron laser shot went wide and missed. Meanwhile the Skitarii Vanguard quickly adapted and opened with a volley of shots at a group of Chaos Space Marines riding on their bikes, and quickly destroyed the point man.

A unit of cultists, otherwise being ignored by the Mechanicum forces, started encroaching on the cemetery where the artifact was rumored to be located. The Tech-Priest Dominus sees them approach and charges the cultists in an attempt to prevent them from realizing the artifact is indeed in the cemetery. While this is happening, the rhino repositions itself on the far end of the cemetery. The hatches and doors bang open and Irascus charges out followed by a bevy of berzerkers.  

Mission 1 - Impending Doom

It didn’t take the augmented intellect of the mechanicum to realize that they were dangerously close to the artifact falling into the Death Seekers hands. The Dunecrawlers neutron laser and heavy stubber hastily open fire at the dangerously close berzerkers. The unit is decimated, with only Irascus and a lone crazed berserker at his side. Meanwhile, the Skitarii Vanguard let loose the fury of their weapons and the rhino explodes in a bright ball of fire as shrapnel and fire are sent everywhere.

Mission 1 - Close Combat

Amid the chaos of the rhino explosion and many berzerkers being killed, Irascus surges forward. He clearly has the Tech-Priest Dominus in his sight, and with the rage that only one dedicated to Khorne can have he lets loose a wild roar as he charges into hand to hand combat. The fight is a blur of parried attacks and measured blows. As the fight continues the Dataspike worn by the Tech-Priest Dominus is able to sever the cables that transmit power throughout Irascus’ power armour. Immobilized and full of fury at this turn of events Irascus calls for reinforcements.

The speed at which reinforcements arrive is astonishing, but it wasn’t before the Mechicum forces began their retreat with the artifact. A squad of bikes attempts to take out the Dunecrawler while speeding towards the Tech-Priest Dominus, who by this point is carrying the daemonic artifact. In their haste all their melta shots and grenades miss the target. However, they are able to catch up to the Tech-Priest Dominus who’s moving much slower than they as he proceeds to flee with the artifact. Built for speed, and not for combat, the unit is quickly dispatched by the Tech-Priest.  As the last of the bikers are slain a unit of Raptors deep strikes nearby, but it’s too late. The Tech-Priest has escaped and is retreating from the Valley with the artifact.

Mission 1 - Harrowing Escape

Series Navigation<< Rise of the Death Seekers – Campaign Prelude
  • I love narrative style battle reports. I used to do them all the time on my blog, but I haven’t done any that way for a while. So much more fun and interesting to read.

    Sounds like some bad luck with Irascus in a pretty pivotal fight. Looks like you got shot up pretty badly too. It’s not easy with an army like CSM, who is best at short to mid range, closing the gap on longer ranged enemies.

    • Michael Schreiner

      Observing the battle and thinking / acting like your warlord (instead just trying to win) definitely adds a fun mix to the games!

      Yeah, the dice gods were definitely not in my favor for this one. From my experience getting there with KDK against a shooty army can be difficult, but if I make it then the tide of battle changes very quickly. I either win by a lot or lose by a lot, not much in the middle.

      • That’s the thing that I often forget when I’m playing with my KDK. The first few rounds is usually me being shot down as I advance and things look bleak. Eventually I reach them though, get into combat, start wracking up the Blood Tithe, and the tide turns – or at least events out. Those first few rounds though are just brutal, and you think the game is over.